Samuro - / talentedheroes.com
Heroes of the Strom Heroes: Samuro Wiki, Database, Talents, Guides, Abilities

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/ Assassin / Melee / Diablo
HP: 1650 ( +0 Per Level)
HP Regen: 344 ( +0 Per Level)
Mana: 0 ( +0 Per Level)
Mana Regen: 0 ( +0 Per Level)
Attack Damage: 88 ( +0 Per Level)
Attack Speed: 167

Abilities

Advancing Strikes
Advancing Strikes
Mana: 0
Type: Trait
Passive: Basic Attacks against enemy Heroes increase Samuro's Movement Speed by 25% for 2 seconds.
  • Advancing Strikes and the Talents enhancing it work independently on Samuro and each of his Mirror Images.
Key:
Mirror Image
Mirror Image
Mana: 0
Type: Regular
Cooldown: 18 seconds
Create 2 Mirror Images that deal 25% of Samuro's damage and have 50% of his current Health. Images last up to 18 seconds, and only two can be active at any one time.
  • Using Mirror Image puts Samuro in a special Stasis for 0.125 seconds when the Ability is being cast, removing debuffs from Samuro and making him briefly untargetable and immune to damage.
  • Samuro and his Mirror Images spawn in an equilateral triangle around the point where Samuro was standing when the ability was cast, so that one of the corners is directly in line with (in front of or behind) the direction Samuro is facing. Samuro's position is chosen randomly from the possible locations.
  • Mirror Images are Heroic Pets and count for quests that require hitting Heroes.
  • Mirror Images gain all benefits from Samuro's Trait and Talents affecting it.
  • Mirror Images can pick up Regeneration Globes. The effect is not shared between Samuro and his Images.
  • Killing Mirror Images rewards no XP or Takedown credit.
  • Mirror Images are killed by a single attack from Structures.
  • All Mirror Images are destroyed when real Samuro successfully Hearths.
Key: Q
Critical Strike
Critical Strike
Mana: 0
Type: Regular
Cooldown: 8 seconds
Samuro's next Basic Attack within 10 seconds will be a Critical Strike, dealing 50% increased damage. This also applies to Images, and does not break Wind Walk.
Passive: Samuro and his Images deal a Critical Strike on every 4th Basic Attack.
  • Bonus damage from Critical Strike and all Talents enhancing it is dealt in Physical Damage unless otherwise noted
Key: W
Wind Walk
Wind Walk
Mana: 0
Type: Regular
Cooldown: 15 seconds
Enter Stealth for up to 10 seconds or until Samuro attack, use an Ability, or take damage. While Stealthed, his Movement Speed is increased by 25% and you can pass through other units.
Samuro is Unrevealable for the first second of Wind Walk.
  • Using Mirror Image and Mounting during Unrevealable period will break Stealth once the period ends.
Key: E
Bladestorm
Bladestorm
Mana: 0
Type: Heroic
Cooldown: 110 seconds
Become an Unstoppable whirlwind of death, dealing 235 (+4% per level) damage per second to nearby enemies for 4 seconds.
Key: R
Illusion Master
Illusion Master
Mana: 0
Type: Heroic
Cooldown: 6 seconds
Switch places with the target Mirror Image, removing most negative effects fom Samuro and the target Mirror Image.
Passive: You can control Mirror Images separately or as a group, and they deal an additional 10% of Samuro's damage.
  • Mirror Images have a copy of Illusion Master that swaps the Image using it with Samuro. It's cooldown is shared between Samuro and all his Images.
  • Samuro can not use Illusion Master on target Image that is inable to use its Illusion Master ability, i.e. is Stunned, Silenced, in Stasis or in Time Stop. Same applies to Images, if Samuro is affected by aforementioned effects.
  • Using Illusion master to swap between Images puts Samuro and his Images in a special Stasis for 0.125 seconds when the Ability is being cast, removing debuffs from them and making them briefly untargetable and immune to damage, regardless of which Image was targetted. All of Samuro's Mirror Images' Health is set to match the percentage of Samuro's current Health when the swap is finished.
  • Using Illusion Master during Wind Walk's Unrevealable period doesn't break Stealth, but using it after Unrevealable period is over will. Real Samuro retains Stealth over the swap.
  • Illusion Master's active is not limited by range.
  • Mirror Images can Mount, Hearth and drink from Healing Fountain. The effect and cooldowns are independent from Samuro and his other Images, including those that have expired.
  • Images can fake capturing Objectives.
  • A Mirror Image Hearthing does not destroy any Mirror Images, but real Samuro Hearthing still does.
  • Illusion Master Images deal 40% of Samuro's Spell damage (bug?).
Key: R

Talents

1

Way of Illusion
Way of Illusion
Tier: 1
❢ Quest: Every time one of Samuro's Images Critically Strikes a Hero, he gains 0.5 Attack Damage, up to 20.
❢ Reward: After hitting 40 Heroes, he gains an additional 20 Attack Damage.
  • Bonus damage from Way of Illusion is affected by damage multipliers, but not by Scaling.
  • Increases Samuro's Basic Attack DPS by ~14%(lvl 30)-45%(lvl 0) upon quest completion, depending on Samuro's level.
Way of the Wind
Way of the Wind
Tier: 1
❢ Quest: Attacking a Hero from Wind Walk increases the Movement Speed bonus of Wind Walk by 1.25%, up to 25%.
❢ Reward: After hitting 20 Heroes, Wind Walk's Unrevealable duration is increased to 2.5 seconds.
Way of the Blade
Way of the Blade
Tier: 1
Critical Strike now happens every 3rd Basic Attack and deals an additional 20% of Samuro's Basic Attack damage.
  • Increases Samuro's Basic Attack DPS by ~9.6%

4

Mirage
Mirage
Tier: 4
Mirror Image grants Samuro and his Images 40 Spell Armor against the next 2 sources of Spell damage, reducing their damage by 40%.
One With The Wind
One With The Wind
Tier: 4
While Stealthed, gain 60 Armor, taking 60% reduced damage from all sources.
Deflection
Deflection
Tier: 4
Advancing Strikes grants 25 Physical Armor against Hero Basic Attacks, reducing damage taken by 25%.

7

Burning Blade
Burning Blade
Tier: 7
Critical Strikes unleash a burst of flame, dealing an additional 65% of your Basic Attack damage to the target and nearby enemies.
Crushing Blows
Crushing Blows
Tier: 7
Critical Strike now has two charges, and Critical Strikes deal an additional 25% of your Basic Attack damage.
Phantom Pain
Phantom Pain
Tier: 7
Critical Strikes deal an additional 40% of Samuro's Basic Attack damage for each Image that is active.

10

Bladestorm
Bladestorm
Tier: 10
Cooldown: 110 seconds
Become an Unstoppable whirlwind of death, dealing 235 (+4% per level) damage per second to nearby enemies for 4 seconds.
Illusion Master
Illusion Master
Tier: 10
Cooldown: 6 seconds
Switch places with the target Mirror Image, removing most negative effects from Samuro and the target Mirror Image.
Passive: You can control Mirror Images separately or as a group, and they deal an additional 10% of Samuro's damage.

13

Shukuchi
Shukuchi
Tier: 13
Wind Walk teleports Samuro a short distance in the direction he's currently facing.
  • Samuro doesn't teleport, if he is Rooted when Wind Walk is cast, but will be Stealthed normally.
Mirrored Steel
Mirrored Steel
Tier: 13
Basic Attacks against Heroes reduce the cooldown of Mirror Image by 1 second.
  • Attacks by Mirror Images do not count towards cooldown reduction.
Kawarimi
Kawarimi
Tier: 13
Wind Walk creates an Image at Samuro's location that will continue whatever he was doing.
  • If there are already two Images active, the one farthest from Samuro will be destroyed.

16

Harsh Winds
Harsh Winds
Tier: 16
Attacking a Hero from Wind Walk causes them to take 30% increased damage from Samuro and his Images for 3 seconds.
Press the Attack
Press the Attack
Tier: 16
While Advancing Strikes is active, Basic Attacks increase Samuro's Attack Speed by 15%, up to 60%.
Merciless Strikes
Merciless Strikes
Tier: 16
Basic Attacks against Slowed, Rooted or Stunned targets are always Critical Strikes.

20

Wind Strider
Wind Strider
Tier: 20
Wind Walk's cooldown is reduced by 6 seconds.
Three Blade Style
Three Blade Style
Tier: 20
Samuro's Images gain an additional 50% of his Health, and last up to 36 seconds.
Dance of Death
Dance of Death
Tier: 20
Mirror Images use Bladestorm when Samuro does.
Blademaster's Pursuit
Blademaster's Pursuit
Tier: 20
Advancing Strikes grants an additional 15% bonus Movement Speed, and its duration is increased by 2 seconds.
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