Raynor - / talentedheroes.com
Heroes of the Strom Heroes: Raynor Wiki, Database, Talents, Guides, Abilities

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/ Assassin / Melee / Diablo
HP: 1302 ( +0 Per Level)
HP Regen: 271 ( +0 Per Level)
Mana: 0 ( +0 Per Level)
Mana Regen: 0 ( +0 Per Level)
Attack Damage: 122 ( +0 Per Level)
Attack Speed: 125

Abilities

Advanced Optics
Advanced Optics
Mana: 0
Type: Trait
Raynor's Basic Attack range is 1 further than most other ranged Heroes, and his vision radius 1 further as well.
Key:
Penetrating Round
Penetrating Round
Mana: 60
Type: Regular
Cooldown: 12 seconds
Deals 240 (+4% per level) damage and knocks enemies back.
Key: Q
Inspire
Inspire
Mana: 40
Type: Regular
Cooldown: 10 seconds
Gain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus.
  • Attack speed bonus is halved, duration is not.
  • Attack speed stacks additively with other sources of attack speed.
Key: W
Adrenaline Rush
Adrenaline Rush
Mana: 0
Type: Regular
Cooldown: 40 seconds
Automatically activates to heal for 440 (+4% per level) when Raynor is below 30% Health.
Key: E
Hyperion
Hyperion
Mana: 100
Type: Heroic
Cooldown: 100 seconds
Order the Hyperion to make a strafing run dealing 66 (+4% per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 794 (+4% per level) damage. Lasts 12 seconds.
  • Hyperion shoots once per second and Yamato Cannon once per 4 seconds.
  • Hyperion grants vision over the area.
Key: R
Raynor's Raiders
Raynor's Raiders
Mana: 100
Type: Heroic
Cooldown: 80 seconds
Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 50 (+4% per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.
  • Banshees are Summons.
  • Banshees have attack speed of 0.8/s and attack in bursts of 2 missiles dealing 31 Physical damage each.
  • Banshees have 766 base health.
  • Banshees can be affected by Inspire.
  • Banshees cloak after 2 seconds of not attacking or taking damage.
  • An enemy must be targeted to summon Banshees, but they can be retargeted to move to a point.
Key: R

Talents

1

Seasoned Marksman
Seasoned Marksman
Tier: 1
❢ Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage.
❢ Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
  • Continues to gain stacks even after the quest is complete.
  • Bonus damage from Seasoned Marksman is affected by damage multipliers, but not by Scaling.
  • Attack speed stacks additively with other sources of attack speed.
Scouting Drone
Scouting Drone
Tier: 1
Cooldown: 45 seconds
Places a Scouting Drone at target location, granting vision and revealing a large area around it for 45 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks. Stores up to 2 charges.
Give Me More!
Give Me More!
Tier: 1
Increases Adrenaline Rush healing by 50%.

4

Confident Aim
Confident Aim
Tier: 4
Lowers the cooldown of Penetrating Round by 4 seconds if it hits an enemy Hero.
Focused Attack
Focused Attack
Tier: 4
Every 10 seconds, your next Basic Attack against a Hero deals 60% additional damage. Basic Attacks reduce this cooldown by 1 second.
Relentless Leader
Relentless Leader
Tier: 4
Being Stunned or Rooted knocks away nearby enemies.
This effect has a 8 second cooldown.
Passive: The cooldown of Adrenaline Rush is reduced by 15 seconds.
Vigorous Assault
Vigorous Assault
Tier: 4
Basic Attacks heal for 15% of the damage dealt.

7

Fight or Flight
Fight or Flight
Tier: 7
Whenever Adrenaline Rush activates it gives 25 Armor, reducing damage taken by 25% for 4 seconds. Adrenaline Rush can also be manually activated.
Revolution Overdrive
Revolution Overdrive
Tier: 7
Gain 10% Movement Speed while affected by Inspire. Increase this bonus by 5% for each allied Hero nearby when Inspire is cast.
Hamstring Shot
Hamstring Shot
Tier: 7
Enemies hit by Penetrating Round have a 20% Movement Speed slow for 3 seconds.
Puttin' On a Clinic
Puttin' On a Clinic
Tier: 7
Whenever an enemy Minion Raynor has recently damaged is destroyed, his Ability cooldowns are reduced by 1.5 seconds.
  • Affects only Basic and Heroic Abilities.

10

Hyperion
Hyperion
Tier: 10
Order the Hyperion to make a strafing run dealing 66 (+4 per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 794 damage. Lasts 12 seconds.
Raynor's Raiders
Raynor's Raiders
Tier: 10
Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 2 (+4% per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.

13

Double-Barreled
Double-Barreled
Tier: 13
Penetrating Round gains a second charge.
  • There is a 1 second cooldown inbetween charges.
Steel Resolve
Steel Resolve
Tier: 13
Increases Inspire's duration by 50% and causes Adrenaline Rush to also apply Inspire.
Giant Killer
Giant Killer
Tier: 13
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
  • Damage from Giant Killer is dealt as a separate instance of Spell Damage that is flagged to ignore any Armor.

16

Bullseye
Bullseye
Tier: 16
The first enemy hit by Penetrating Round is Stunned for 1 second.
Cluster Round
Cluster Round
Tier: 16
Penetrating Round damage is increased by 20% for each additional target hit up to 100%, and the width is increased by 50%.
  • Every single enemy including enemy Structures triggers the bonus damage.
Executioner
Executioner
Tier: 16
Attacking a Hero that is Slowed, Rooted, or Stunned increases your Basic Attack damage by 30% for 3 seconds.

20

Nexus Frenzy
Nexus Frenzy
Tier: 20
Increases Attack Speed by 20% and Attack Range by 1.1.
  • Attack speed stacks additively with other sources of attack speed.
Dusk Wings
Dusk Wings
Tier: 20
Banshees remain Stealthed while attacking and fire 50% more frequently.
  • Taking damage still reveals the Banshees.
Scorched Earth
Scorched Earth
Tier: 20
An additional set of lasers blast the ground 5 times per second, dealing 40 damage in an area.
  • Hyperion shoots laser blasts to random locations 5 times per second for total of 65 times.
A Card to Play
A Card to Play
Tier: 20
Whenever a Hero (ally or enemy) is killed, the cooldown of Raynor's Heroic Ability is reduced by 15 seconds.
  • Raynor can have multiple Hyperions active simultaneously, but not Banshees.
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